National Repository of Grey Literature 8 records found  Search took 0.02 seconds. 
3D Triangles Polygonal Mesh Conversion on 3D Spline Surfaces
Jahn, Zdeněk ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This bachelor's thesis deals with the problem of the remeshing of unstructured triangular 3D meshes to more suitable representations ( quadrilateral meshes or spline surfaces ). It explains the basic problems related with the unstructured meshes and the reasons for its solution. It classifies the usable methods, describes the most suitable candidates briefly. It follows the chosen method in detail - both the theoretical matter and the specific implementation.
3D Triangles Polygonal Mesh Conversion on 3D Spline Surfaces
Jahn, Zdeněk ; Šiler, Ondřej (referee) ; Kršek, Přemysl (advisor)
In computer graphics we can handle unstructured triangular 3D meshes which are not too usable for processing through their irregularity. In these situations it occurs need of conversion that 3D mesh to more suitable representation. Some kind of 3D spline surface can be proper alternative because it institutes regularity in the form of control points grid and that's why it is more suitable for next processing. During conversion, which is described in this thesis, quadrilateral 3D mesh is constructed at first. This mesh has regular structure but mainly the structure corresponds to structure of control points grid of resulting 3D spline surface. Created quadrilateral 3D mesh can be saved and consequently used in specific modeling applications for T-spline surface creation.
Meshes
Pec, Jiří ; Moješčík, David (referee) ; Gabriel, Michal (advisor)
The bachelor thesis deals with the artistic processing of the 3D mesh topology. The object is based on a self-portrait 3D scan and its polygon mesh topology. The realization is made in a steel polygon mesh of the developed body surface, in a way that the individual polygons are loosely connected so that the mesh is flexible as well as human hide.
Searching for Similar 3D Models
Šťáva, Zdeněk ; Veľas, Martin (referee) ; Španěl, Michal (advisor)
This paper deals with searching similar 3D models in a database containing up to thousands of models. It focuses in particular on the comparison of existing descriptors used to describe 3D models and the subsequent evaluation of similarity between models. In particular, the descriptors Rotation Invariant Spherical Harmonics and 3D Zernike Descriptor are compared. It also describes the use of libraries to extract these descriptors and to design of various experiments with these libraries over several object databases. It examines the effect of scale, translation, deformation and rotation of different 3D models on the resulting descriptor and the overall accuracy of both selected methods. These results compare.
Meshes
Pec, Jiří ; Moješčík, David (referee) ; Gabriel, Michal (advisor)
The bachelor thesis deals with the artistic processing of the 3D mesh topology. The object is based on a self-portrait 3D scan and its polygon mesh topology. The realization is made in a steel polygon mesh of the developed body surface, in a way that the individual polygons are loosely connected so that the mesh is flexible as well as human hide.
Searching for Similar 3D Models
Šťáva, Zdeněk ; Veľas, Martin (referee) ; Španěl, Michal (advisor)
This paper deals with searching similar 3D models in a database containing up to thousands of models. It focuses in particular on the comparison of existing descriptors used to describe 3D models and the subsequent evaluation of similarity between models. In particular, the descriptors Rotation Invariant Spherical Harmonics and 3D Zernike Descriptor are compared. It also describes the use of libraries to extract these descriptors and to design of various experiments with these libraries over several object databases. It examines the effect of scale, translation, deformation and rotation of different 3D models on the resulting descriptor and the overall accuracy of both selected methods. These results compare.
3D Triangles Polygonal Mesh Conversion on 3D Spline Surfaces
Jahn, Zdeněk ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This bachelor's thesis deals with the problem of the remeshing of unstructured triangular 3D meshes to more suitable representations ( quadrilateral meshes or spline surfaces ). It explains the basic problems related with the unstructured meshes and the reasons for its solution. It classifies the usable methods, describes the most suitable candidates briefly. It follows the chosen method in detail - both the theoretical matter and the specific implementation.
3D Triangles Polygonal Mesh Conversion on 3D Spline Surfaces
Jahn, Zdeněk ; Šiler, Ondřej (referee) ; Kršek, Přemysl (advisor)
In computer graphics we can handle unstructured triangular 3D meshes which are not too usable for processing through their irregularity. In these situations it occurs need of conversion that 3D mesh to more suitable representation. Some kind of 3D spline surface can be proper alternative because it institutes regularity in the form of control points grid and that's why it is more suitable for next processing. During conversion, which is described in this thesis, quadrilateral 3D mesh is constructed at first. This mesh has regular structure but mainly the structure corresponds to structure of control points grid of resulting 3D spline surface. Created quadrilateral 3D mesh can be saved and consequently used in specific modeling applications for T-spline surface creation.

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